#pragma once

class CCursor
{
	int m_nImageID;
	float m_fPosX;
	float m_fPosY;
	float m_fVelX;
	float m_fVelY;

	CCursor();
	CCursor(const CCursor&);
	CCursor& operator=(const CCursor&);
	~CCursor();

public:

	CCursor* GetInstance();
	bool DeleteInstance();
	void Init();
	void Shutdown();
	void Update(float fDelta);
	void Render();
};